In my work, I challenge the application of game engines, using them in contexts different from those intended by developers. I have leveraged them as the primary interaction platform for human-centric and off-centric design projects in both academic and personal settings. I strongly believe that even though human-computer interactions are not always the solution to design challenges, they open a world of possibilities to mediate everyday actions relevant to design; especially when amalgamated with more traditional design elements and techniques.