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The video game follows a minor who lives in an environment of constant academic pressure from his parents, who exert creative repression on him as it "distracts" him from the goals they have set for him.

Due to stress, the protagonist develops a series of psychological conditions such as introversion, depression, and fear of loneliness and darkness, better known as PDD (Persistent Depressive Disorder). This leads him to see reality in another way in search of an escape, which is strongly represented by his imagination and the creation of an imaginary friend.

The players will see the world through the child's imagination and will help him to go through different situations present within his home, controlling his movement and the interaction with his imaginary friend who acts as his protector or guardian.

Developed by: Thomas Guana & Juan Pablo Perez F.

Development log

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As a person diagnosed with dysthymic disorder, I find this so accurate. I love the protagonist's drawings, it's similar to my coping mechanism. I felt goosebumps erupt my body when I saw those eyes in the living room that were staring at the framed certificate, I stopped in front of it, it had no light so my character immediately died. So far I haven't completed the upper washing machine area since it was sort of difficult to control the on-and-off of the light switch. What I find amusing is the fact that I was as persistent as beating this game as my disorder hhahahaha

Thank you! I appreciate you taking the time to express how you feel. 

It makes my day to hear that you found yourself reflected on our protagonist because that's why we make games. I started this journey with the goal of gathering experiences worth writing down and making games that touch people or change the way they view life. People like you, who see themselves in the work I produce, encourage me to explore how video games can better tell people's experiences and give voice to the voiceless.