
Game & Level Designer with 3+ years of experience creating open world quests, narrative-driven indie games, and experimental design projects. Skilled in leading design teams, crafting engaging player experiences, and building playable prototypes in Unity.
I explore unconventional ways of using game engines, applying them beyond their original purpose to drive both human-centered and experimental design projects in professional, academic and personal contexts. While I recognize that human-computer interactions aren’t always the answer to every design challenge, I see them as powerful tools for reimagining everyday actions. When combined with traditional design principles and techniques, they unlock new possibilities for creating meaningful, engaging experiences.